![]() What's the difference between DX11 and Vulkan?īoth are graphical APIs which manage the underlying communication between the game and your PC's hardware. I didn't run into this issue with DX11 enabled. Vulkan seems to take on the OS refresh rate, and that can mean you're left limiting your frame rate needlessly in-game. If you're finding that Baldur's Gate 3 is locked to 60fps with Vulkan enabled, you may have to dip into your graphics drivers or Windows display settings to ensure your monitor is set to its fastest maximum refresh rate. Here's what to do if Vulkan is locked to 60fps I'm yet to run into any issues or crashes despite clocking in quite a few hours of benchmarking so far, though the game is absolutely massive so time will tell if that sort of stability will remain for the entire campaign. In both cases, DX11 and Vulkan, you can expect pretty admirable performance out of Baldur's Gate 3. Test bench: AMD Radeon RX 6800, Intel Core i9 12900K, 32GB G.Skill Trident Z5 RGB DDR5-5600, Asus ROG Strix Z690-F Gaming WiFi, 1TB Solidigm P44 Pro 1TB, Asus ROG Ryujin II, Gigabyte Aorus P1200W Intel has been working on improved DX11 and older API support, but has admitted it is a work in progress. The underlying architecture of Intel's Arc graphics cards has been designed for newer APIs, and historically the newer Vulkan API provides the best performance on these cards. I've not been able to test Intel's Alchemist graphics cards, however, it seems likely that Vulkan will provide the best results. I would use this feature only if you're struggling to hit a steady 60fps.įor Intel graphics cards, Vulkan is likely the better choice. Unfortunately, this is an older version of the technology than we'd like, and the visual quality takes a significant dip with it enabled, even when set to Ultra Quality mode. If you're in need of extra performance, FSR 1.0 is your only option with an AMD graphics card. In that case, DX11 is a suitable alternative and performs well. I've not run into these issues in my testing, and they may no longer be present in the launch version of the game, but it's something to bear in mind if you do find visual errors occurring while you play. That said, an older thread on Reddit for the early access version of the game does suggest that there are more issues with the Vulkan API than DX11. However, 0.1% lows did sometimes dip below what I saw with DX11. The Vulkan API generally offered higher average frame rates and higher 1% low frame rates in my testing. Oddmar supports Google Play game saves and game controllers.Īn internet connection will initially be necessary to complete the download of app data for Oddmar.For AMD graphics cards, Vulkan is generally the better choice. JOURNEY through 24 beautifully hand-crafted levels of physics-based puzzles and platforming challenges.ĭISCOVER your true power with magically imbued weapons and shields.ĮNCOUNTER new friends and foes on your journey through magical forests, snowy mountains and treacherous mines. IMMERSE yourself in an epic Viking story animated as a motion comic. One day he is offered an opportunity to prove himself, but at a price. He is shunned by his fellow Vikings and must redeem himself of his squandered potential. Oddmar struggles with life in his village and is not worthy of a place in Valhalla. Simplemente disfrute de Oddmar PC en la pantalla grande de forma gratuita! Oddmar Introducción ![]() No más mirar la batería o llamadas frustrantes en el momento equivocado nunca más. Oddmar, proveniente del desarrollador Mobge Ltd., se ejecuta en el sistema Android en el pasado.Īhora, puedes jugar Oddmar en PC con GameLoop sin problemas.ĭescárgalo en la biblioteca de GameLoop o en los resultados de búsqueda. ![]()
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